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YUMA: Viking Survival & Settlement Building

Hard winters, wolves at night, rival clans and the restless dead in the barrows. Build a settlement that lives on its own, in a vast Nordic world that is different every time.

Start Your Saga

In development - pre-alpha. Features shown are work in progress; follow the devlog.


In-Game Screenshots

Straight from the current development build: no paintovers, no renders.

Draugr walking through a spruce forest High plateau above deep valleys A longship with a striped sail on a fjord A shield-maiden and Viking companions in a birch meadow A troll turned to stone on a beach A winter night in the mountains A clan village of turf-roofed huts Vikings on a snowy shore

A green valley between mountains

A Vast Nordic World

Continents with mountain spines, deep fjords, high plateaus full of lakes, skerry coasts and rivers, all grown from one seed.

  • A new world for every seed
  • Dig, build and reshape the ground, find caves and overhangs
  • A real calendar at 60° north: long summer days, dark winters
  • Rain, storms, snow and frozen lakes

Climb a summit and the land opens up to the horizon.

A cold winter night in the mountains

Survive the Winter

The first autumn is short. Gather, build and lay in stores before the snow comes.

  • Warmth, wetness, shelter and clothing
  • Food that spoils, cooking, drying and village stores
  • Farming and fishing through the seasons
  • Bog iron, charcoal and the forge

The cold is the first enemy.

Villagers building a hut

Build a Settlement That Lives

Build freely on a fine grid, from a first hut to a hall. Villagers join you, take on work and build from your blueprints.

  • Walls, doors, windows, roofs and structural support
  • Villagers with needs, skills, homes and relationships
  • Rooms get their purpose from what you put in them
  • Followers gather, haul, craft and defend

Your village keeps working while you are away.

A rival clan village

Clans, Sagas and the Sea

Rival clans live their own lives: they trade, feud, starve in hard winters and raid. Their chieftains, the rune stones and the seers send you on sagas.

  • Trade, gifts, recruitment and raids
  • Sagas from chieftains, rune stones and seers
  • A rowing boat and a longship with a square sail
  • A parchment map that fills in as you explore

Make friends, make enemies, make a name.

A draugr warrior in a forest

The Mythic North

Burial mounds rise on the ridges, and the dead inside do not rest. Trolls walk in the dark and turn to stone in the sun.

  • Barrows with four kinds of draugr
  • The barrow king, whose crown opens the forge
  • Trolls, seers and rune stones with old stories
  • Melee combat with blocking, parrying and dodging

Myth is rare. That is what makes it dangerous.

A felled elk in tall grass

Hunt and Be Hunted

Wolves, bears, boars, elk, roe deer, hares and grouse live in herds that see, hear and smell you.

  • Three bows, arrows with flint, bone or iron heads
  • Wounds, blood trails and butchering
  • Crouch and keep the wind in your face
  • Wolves come for your camp at night

Every animal you take feeds the village.

A shield-maiden walking towards a Viking by a lake

Alone or Together

YUMA is made to be fully playable alone: your followers and villagers fill the world. Or play together on your own server.

  • Followers that fight, work and row
  • Listen and dedicated servers
  • Cooperative play first
  • Optional PvP is planned for later

Survive alone. Thrive together.

Follow the Development

YUMA is in pre-alpha and grows every day. The devlog shows what is new with real screenshots from the game, and the roadmap shows what works today and what comes next.