YUMA is in pre-alpha. This page shows what already works in the development build, what is being built right now and what comes after. Plans change - the devlog has the details.
Last updated: 15 October 2026.
Working in the development build#
- A vast procedural Nordic world: continents with mountain spines, fjords, high plateaus with lakes, skerry coasts and rivers, generated from one seed.
- Voxel terrain: dig, build and reshape the ground; caves and overhangs.
- Seasons and weather: a calendar at 60° north, snow, frozen lakes, autumn colours, rain and storms.
- Building: a 25 cm construction grid, doors, windows, roofs, structural support and collapse.
- Villagers: needs, skills, homes, relationships; they gather, haul, craft and build from blueprints.
- Multiplayer foundation: listen and dedicated servers, server-checked digging and building.
- Nordic soundscape: wind, water and sparse animal calls by place, season, weather and time of day.
- A good start: you begin at a wooded lake shore, with stones, branches and berries within a few steps.
- Combat (first version): combos, heavy attacks, blocking, parrying and dodging; wolves, bears and boars fight back, guards defend.
- Survival: warmth, wetness, shelter and clothing; food that spoils, cooking and drying, village food stores.
- The first winter: a playable first hour with a saga journal, from the first stone to the first snow.
- Iron: bog iron from the moors, charcoal, bloomery and forge; iron tools, a sword and a round shield.
- Sailing (first version): a rowing boat and a longship with a square sail, built in code; rowing crews, wind, cargo.
- Clans (first version): Norse clans with villages, trade, gifts, recruitment and raids.
- Wildlife: wolves, roe deer, elk, brown bears, wild boar, mountain hares and grouse with real bodies and movements, in herds that react to you.
- Viking characters: six Viking men and shield-maidens for players and followers, wool and linen clothing, a round shield.
- World map and compass: a parchment map that fills in as you explore, discovered places, your own pins.
- Farming and fishing: barley, rye, flax, turnips and cabbage through the seasons, quern and bread; a rod, bite timing and fish by water and season.
- Barrows and the first boss: burial mounds with four kinds of draugr, the barrow king, trolls that turn to stone in the sun, seers.
- Sagas: journeys from the clans, the rune stones and the seers, a saga journal, a talk and trade screen.
- Bows and hunting: three bows, arrows, wounds and blood trails, butchering.
- Winter look: snow on the ground, roofs, trees and rocks, dry under roofs and in caves.
- Skills and renown: skills that grow by use, deeds and titles the clans respect.
In progress#
- Weapons and gear for the draugr, trolls and hunters.
- Better animations for people.
- Playtesting the first winter and polishing what it shows.
Next#
- Animal husbandry: goats, sheep and pigs, taming.
- More mythic places and bosses: seers, troll lairs, the next tech tier.
Later#
- Sea voyages between continents and islands, harbours and sea routes.
- Realm: diplomacy and alliances between clans - become jarl of a region.
- Large persistent servers for many players.
