YUMA
Procedural

Devlog #5 • A Continent, Four Seasons and Villagers Who Build
The island became a continent, the year got seasons, villagers build houses and the multiplayer foundation is in.

Devlog #4 • Grass Is Growing, Trees Are Bald
Diving into terrain generation with refined noise tuning, smoother slope transitions, procedural grass foliage, and a new dynamic sky system.

Devlog #3 • Engineering the Landscape
Moving from experimentation to engineering: A deep dive into Marching Cubes optimization, stochastic triplanar mapping, and noise pipelines.

Devlog #2 • Procedural Voxel Landscapes for YUMA
A peek behind the scenes at YUMA's procedural voxel engine for terrain generation. Early experiments, crude screenshots, and the start of the Viking world coming to life.
